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8/24/2012
Neurofeedback in the Clinical Setting-Domenic and Lindsay Greco holding the SmartBrain Technology video game system Since the early 80′s, Domenic and Lindsay Greco, co-founders of CyberLearning Technologies, have used neurofeedback in their clinical practice to help children and adults address their attention, learning and cognitive challenges.   read more...

8/18/2012
With Video Games! NASA’s latest software technology transforms ordinary video game play into highly effective treatment for attention deficit, hyperactivity, and autistic spectrum disorders. Programming specific to your child trains flexibility of focus and attention. Enhanced ability to learn occurs naturally while playing favorite video games - XBox, PlayStation, and more, with S.M.A.R.T. BrainGamesTM   read more...

7/4/2012
CyberLearning Launches Brain-Powered Video Game System with the Power to Transform the Gaming Industry; Based on Exclusive NASA CyberLearning Technology today launched SmartBrain Technology, brain-powered video game peripherals that experts say could transform the videogame industry. The company is the sole licensee of unique technology developed, proven and patented by NASA and originally used for pilot training.  read more...

6/24/2012
SmartBrain Technology and ADHD Video Games May Be Good for You Playing video games could be good for children with ADD/HD. This may come as a big surprise to parents who might think that video games are at best a waste of time and at worst turn their children into wired zombies. A company called Cyberlearning Technology is betting that play video games will benefit children with ADD/HD. They have developed a product called SmartBrain Technology which has exclusive use of technology developed by NASA to improve pilot's attention while flying.   read more...

5/24/2012
Summary: When her son was diagnosed with ADD last year, one mother considered a once unthinkable solution for the problem. When her 11-year-old son was diagnosed with attention deficit disorder last year, Janet Herlihey warmed up to an unthinkable solution for his problem: video games.  read more...

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